Sunday, October 24, 2010

Dice Like Thunder moving and changing to The Eternal Warriors

If you refreshed the DLT website late Saturday you saw that Dice Like Thunder's Hosts are Starting a new Podcast called The Eternal Warriors they will still be focusing on warhammer 40k and warmachine. So please support the hosts and join the guys in November for episode #1!!!!

new website's address

Thursday, October 21, 2010

Thunderwolf Debate

Now every codex has some of these issues when GW makes a unit with no model and you're never quite sure what it will look like or even what base it will be on. I have seen both sides of this debate and hell i have been on both sides of the debate, but when i called GW customer care and thought i would get an answer to this question i knew it was a longshot.

My question to GW and local players is what size base is correct for the thunder wolf cavalry?

Now to explain in the beginning i used bikes as proxies while i waited for my models from to arrive in the mail, but when i did that i felt i was not playing in the spirit of the game. I knew in my heart that the bases of these hit or miss units had to be bigger cause of the other models that seemed to fit the size that i imagined the models.

Back to the question what base to use? well i can tell you after trying bike/cavalry bases and feeling like i was cheating in some way, i then tried 40mm bases and that felt better. It wasn't till i got my models from and assembled and painted them and finally played them on the field did i truly feel that the Thunder wolf cavalry belongs on a 60mm base, i say this cause of my understanding of the fluff and also they need to stand out also.

Here is where i back up and look forward to you're comments, my two primary examples are Bloodcrushers from Chaos Daemons (there a large mount with a rider), and obviously Canis Wolfborn is on a thunder wolf. Canis's special rule to me just says he is not to be placed on another base to abuse his ability, not that i would accually use canis in a game cause i feel he is over priced and with a leadership of 7 is rubbish but i'll cover that topic another day.

To give you an example of what a thunderwolf cavalry assault can do..... they have a base attack of 4, 5 attacks on the assault, increased toughness and strength, 12" assault, and the fleet trait via cavalry trait in addition to a 2 wound model.

So on the charge the unit gets 5 attacks  at WS 4 and Strength 5 with a chance of rending on each model if you don't upgrade there CC wpn. not to mention a 3+ invulnerable save and if you upgrade 1 model with a wpn of you're choice wether it be 2 wolf claws or a thunderhammer w/ storm shield then it's 5 strength 10 attacks.

Now the comparison to the Bloodcrushers

WS (5),BS (0) S (5), T (5), W (2), I (4), A (3), Ld (10), Sv. 4+ (5+i)

So just off the line the Bloodcrusher is at a disadvantage cause the TWC have 1 more base attack better unit upgrades.

Soo in closing if you know of a good reason why Thunderwolf Cavalry should not be on 60mm bases please comment below  i have also linked pictures to my finished TWC unit with my conversion of a Wolf Lord on a Thunderwolf.

Jason K.

Wednesday, October 20, 2010

People who complain about there army.....

I know we run into them, those players who complain about there armies but still play them and the worse part is when those people complain and there winning, or loosing cause the only mistake they made was tactical.

I normally get in a normal game with a local gamer and he either plays Chaos Space marines, or Chaos Daemons. Now i know that his issues with his daemon armies with only having to deep strike as a option can suck. BUT when he sits there and complains to me  as he rolling 40+ dice in an assault  against my terminators and complains that my army is overpowered when he is rollign 40+ dice and on 6's to wound it's rending...... when he gets to assault my squads i have only a hope and a prayer that i can get a few attacks in before they die. 

I know that odds are he's gonna get a few 6's and and if he hits  50% of the time that still 20 dice  that on a 5-6 he's gonna get wounds on me where my counter attack gives me 3-4 attacks per model.... where he's getting 5-6 per model...

I'm sure other players have seen this guy or played against him but is this just poor sportsmanship at least i feel it is, cause i know when i play my IG or SW and i know his deamons get into close combat i'm gonna probebly loose cause deamons get sooo many base attacks not to mention he gets offensive and defensive grenades so he negates my assualt bonuses............ it's so frustrating.

More than once i have talked to him telling him that why are you whining about you're army "YOU'RE WINNING!" now i dont mind loosing but he's one of 3 brothers who play and the other 2 are the same always complaining about there armies when it seems they don't realize how deadly there armies could be. 

I concider myself a good player and a good sport and also a tournament player, so every game i play i try to keep calm and raise questions when I need them answered. 

What i'm saying is if you're a player complaining about you're army then either shelve it till new rules come out or adapt the army to the current rules, don't ruin our experience cause you have an army that frustrates you. it's just a game and there is no need to ruin it for everyone, if you can't get past the bad parts of you're army then play another army find the FUN in the game don't play a game that is no fun for you.

Let me know what you guys think.


Hello everyone;

My name is Jason also known as Imperialwolf on many forums, I have been playing table top wargames for over 10 years. I have been playing WH40k for 10+ years, my armies are Space Wolves, Imperial Guard, Sisters of Battle. I also play arcane legions with the Egyptian factions, also play Warmachine with my Menoth army.

My goal for this blog is to voice my opinion on topics on table top gaming, RPG systems, tactics and other interests that might catch my eye. 

Again thanks for stopping by and hope to see you come back.